Humble Beginnings - Devlog 1
Flora Fighter » Devlog
Succu-lance is officially in its first day of in-engine development!
Over the past two months, this project has been moving through the initial stages of the design process, moving through some rough paper prototypes and theory crafting some novel mechanic ideas to really help this game stand out in the wild sea of indie fighting games.
I want to also just list here some of the main resources I will be using for this project.
- http://gas13.ru/v3/tutorials/sywtbapa_making_fighting_game_sprite.php
- I've always loved pixel art and this tutorial is just *chefs kiss*
- http://www.ufe3d.com/doku.php
- UFE is a lifesaver! This is a project that has a really strict deadline and Mistermind has just saved me hundreds of hours of having to recreate a basic fighting game engine myself. Thank you, guys!
- https://www.youtube.com/watch?v=Mw0h9WmBlsw
- Skullgirls is such an inspiration for how I plan on working through my animations and move set creations.
Get Flora Fighter
Flora Fighter
Become the Superior Succulent
Status | In development |
Author | caseroos |
Genre | Fighting |
Tags | Arcade, Colorful, Cute, Experimental, plants |
Languages | English |
More posts
- First Release of the Demo!Apr 30, 2023
- Build Updates and Bug FixesApr 29, 2023
- Coming Out of the FogMar 01, 2023
- COVID - No ProgressFeb 14, 2023
- Struggles - Devlog 3Feb 08, 2023
- Novel Mechanic - Devlog 2Jan 25, 2023
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