First Release of the Demo!


WE ARE READY TO LAUNCH!

Thanks for those of you who have tuned in! I still have a bunch of back-logging to do, but I'm happy to say (that despite my poor documentation) I am ready to release the first build of the demo! It's been a crazy few months (and a crazier past couple of days), but I feel it is at a good place to release to the public.

Thanks to my amazing playtesters who have helped me find some game-breaking bugs and important UX considerations <3
Without them, these problems probably would have scurried away into the aether.

UPDATES & BUG FIXES:

  • Fixed some controllers "double-clicking" and not being able to access some menus.
  • Added a "How to Play" section to help out the newbies.
  • UI adjustments to be more consistent across the game and with common user experience expectations.
  • ESC now opens the menus (and not the spacebar like a psychopath o_O)
  • Fight audio will no longer persist across menus.
  • The network pointer is now visible so you can now see which side you are on online.
  • When selecting training mode, you no longer need to use a separate input method to select Player 2.
  • Added audio to a successful stun attack for a better indication of what happened.

KNOWN BUGS:

  • On a clash occurring, P1 cannot hit a P2 AJ Vera with a jab (mid-attack) and must use another attack in order to fix it.
  • In training mode, button 4 is registered as an input although there is no attack bound to it.
  • Controller remapping UI has some overflow in certain scenarios.
  • Sometimes a player can "combo" although this is not intentional.

POSSIBLE FEATURE UPDATES:

  • More characters!
  • Alternate Costumes for Mirror Matches!
  • Special moves!

Get Flora Fighter

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