Coming Out of the Fog
Well, COVID kicked my butt. I'm very thankful to be over it, but it has put some major dents in my plans/progress for this project. For this update, I mostly just want to talk about plans going forward, and readjusting my timeline.
I am not where I should be at 6 weeks into the development process, and I really am just going around in circles with a lot of my progress. Swapping back and forth between 2D, Hand drawn, Pixel Art, and 3D for 4 weeks didn't help me at all, and every time I make some progress, I just end up hating what I did and starting all over... That being said...
I HAVE 9 WEEKS TO COMPLETE THIS GAME.
So, I'm going to organize myself into three, three week, sprints to nail this thing down. No more doubling back on things I have completed without extensive feedback from others.
SPRINT A - ASSETS & VISUALS | SPRINT B - SYSTEMS & NETWORKS | SPRINT C - TESTING , ADJUSTMENTS & FINALIZING |
Character models (2 Base) Character Rigging Hitboxes GUI Screens UI Components Stages (3 Options) | Move Sets Frame Data Character Animations Online Capability Rollback Net-code | Online Testing In-Person Testing Hitbox and frame adjustments Publishing / Website |
This first sprint will be heavy on the front half, as I need to spend a lot of time catching up after my COVID setback.
I acknowledge that this is a lot, especially for one person, but I KNOW THIS IS POSSIBLE IN THIS TIME FRAME (I've done crazier).
While I know it is not ideal, I do tend to have a fire lit under me when the time gets crunchy (I blame my non-neurotypical brain functions on this one). I also plan on doing a lot of my work "publicly," whether that be in a setting with a lot of people around or live streaming to my servers on Discord. I think this will help fan that fire a little bit more.
Next week I plan on having a much more substantial update that will hopefully include some pictures.
Note:
I still don't know how I feel about the name change...
Succu-lance?
Flora Fighter?
Chlorophy-ter?
Get Flora Fighter
Flora Fighter
Become the Superior Succulent
Status | In development |
Author | caseroos |
Genre | Fighting |
Tags | Arcade, Colorful, Cute, Experimental, plants |
Languages | English |
More posts
- First Release of the Demo!Apr 30, 2023
- Build Updates and Bug FixesApr 29, 2023
- COVID - No ProgressFeb 14, 2023
- Struggles - Devlog 3Feb 08, 2023
- Novel Mechanic - Devlog 2Jan 25, 2023
- Humble Beginnings - Devlog 1Jan 25, 2023
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